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BioShock - Collector's Edition (Xbox 360) Das Videospiel "BioShock" soll verfilmt werden...

Verloren in einer geheimnisvollen Unterwasserstadt, einem gescheiterten Utopia, erbaut von ehrgeizigen Wissenschaftlern, muss der Held (evtl. Wentworth Miller, u.a. "Prison Break", "Underworld" und "Dinotopia") bis zum Äußersten gehen, um sich gegen die wahnsinnigen Bewohner und schrecklichen Wächter zu verteidigen - selbst all seine Waffen werden nicht ausreichen. Nur mit den mysteriösen Plasmiden - genetischen Modifikatoren, die übermenschliche Fähigkeiten verleihen - hat er eine Chance. Aber bald dämmert ihm, welchen Preis er dafür bezahlen wird...

Die geplante "BioShock"-Verfilmung wurde wegen Budget-Problemen gestoppt... Juan Carlos Fresnadillo (u.a. "28 Weeks Later") sollte dann Regie führen und der vormals dafür vorgesehene Gore Verbinski (u.a. "Fluch der Karibik"-Trilogie, "Ring") als Produzent fungieren... Abwarten...



BioShock
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"BioShock: Infinite" kommt !!!
Am 26. Februar 2013 erscheint der First-Person-Shooter "BioShock: Infinite" für PS3, Xbox 360 und Windows-PC...
Das Spiel ist im Jahr 1912 angesiedelt und der Spieler schlüpft in die Rolle des Ex-Pinkerton- Agenten Booker DeWitt, der auf eine Rettungsmission in die fl iegende Stadt Columbia geschickt wird. Seine Aufgabe? Die seit ihrer Kindheit gefangen gehaltene Elizabeth zu befreien. Auf ihrer waghalsigen Flucht entwickeln Booker und Elizabeth eine starke Beziehung - eine, die es Booker ermöglicht, seine eigenen Fähigkeiten mit Elizabeths weltverändernder Kontrolle über ihre Umgebung zu vereinen. Zusammen bestreiten sie rasante Gefechte in den Skylines, in den Straßen und Häusern von Columbia und auf riesigen Zeppelinen in den Wolken, wobei sie lernen, ein stets wachsendes Arsenal von Waffen und Fähigkeiten zu beherrschen...



[22.10.2012] Bei CS! gibt es einen Gameplay-Trailer zum Videospiel "BioShock Infinite"...

[16.11.2011] IndustryGamers meldet...
BioShock creator and Irrational Games head Ken Levine recently spoke with IndustryGamers for an upcoming 'Better Know' and one of the quick questions we asked him was about the seemingly dead BioShock film and if any progress has been made.
The last we heard from Levine on the subject, he said that a movie is "definitely still in the conversation." We're not so sure if that's the case anymore, as Levine is laser focused on next year's BioShock Infinite release and he certainly has no wish to push for a Hollywood movie just for the sake of getting a movie for the franchise he built.
"We got very close to having it get made - we had a deal in place and a director. But for us there's no burning [desire] to have a movie made just to get it made," Levine stressed to us. "For us and for Take-Two, it's really got to be something that will a) give the fans something that they want, and b) for those who don't know BioShock, really introduce them to something that is consistent with the game, and is it going to be a good representation of the game."
He added, "There are differences between games and movies, no doubt, but the movie has to draw from the same DNA in terms of the world and the story beats," then reiterating: "But you know, we don't have a need to get it made."
It's worth noting that Levine began his career writing screenplays, and he certainly has a keen creative eye, so if the BioShock movie ever becomes a reality and the deal enables Levine to properly consult with the director, we'd be optimistic for its chances to actually turn out well.


[27.05.2011] CS! meldet...
Irrational Games creative director Ken Levine talked to IndustryGamers about the possible BioShock movie based on the popular game franchise. Gore Verbinski was originally attached to direct, and then Juan Carlos Fresnadillo was hired to take on the project at Universal Pictures. Here's an excerpt from the interview:
"I think we're in the space now of building properties that are appealing to people, and there's a version of BioShock that makes a great game and there's probably a version of BioShock that makes a great movie. I think for us as a company, we don't have any need to get a movie made. We'd like to have a movie made, but it would have to be the right one, and we've had the opportunity to get it made and unless all the right pieces are in place – it's hard enough to get a movie made when all the right pieces are in place. If you don't start with the right pieces, you don't have a prayer. We've had a lot of great talks with great people about it. We got close to great people, but you always have to have all of those pieces in place and that's going to be very challenging. It's a moving puzzle, but I'm going to be continually talking to people about it. It's definitely something that's still in the conversation."
"BioShock Infinite," the third game in the series, is scheduled to hit stores in 2012.


[13.02.2011] CS! sprach mit Gore Verbinski über seine gecancelte "BioShock"-Verfilmung...
[...] Though he's no longer actively involved in the project, Verbinski also discussed his take on the videogame adaptation BioShock and why it failed to get off the ground.
"I couldn't really get past anybody that would spend the money that it would take to do it and keep an R rating," he explained, "Alternately, I wasn't really interested in pursuing a PG-13 version. Because the R rating is inherent. Little Sisters and injections and the whole thing. I just wanted to really, really make it a movie where, four days later, you're still shivering and going, "Jesus Christ!"... It's a movie that has to be really, really scary, but you also have to create a whole underwater world, so the pricetag is high. We just didn't have any takers on an R-rated movie with that pricetag."
Unlike Rango, which was very consciously not converted for 3D, BioShock, Verbinski added, is perfect for the format.
"[Bioshock] would be a great movie to do in 3D. I'd like to go into that world wearing a pair of glasses. I think in general, gaming is perfect for 3D. Anything where you're the protagonist. The kid in 'The Shining' on the big wheel, going around corridors. That's what 3D is perfect for. To make people feel on-edge." [...]


[12.09.2010] Quint von AICN machte kürzlich einen Besuch in Gore Verbinski's Büros und fragte den Produzenten Nils Peyron bzgl. der "BioShock"-Verfilmung...
[...] Peyron also put up with my needling for information on Bioshock, a film he was also producing with Gore Verbinski directing until the studio backed out.
They were building sets when the plug was pulled, one month away from shooting. There was a gleam in Peyron’s eye as he talked about this project. Gore was going to be shooting on real sets and doing as much in-camera as possible. I nodded in agreement. "If you’re going to use CG to create everything you might as well just play the video game," I added.
He agreed and went on to say it was going to be epic and said there was a crazy amount of jaw-dropping art they accumulated during pre-production... that he didn’t show me. Grumble-grumble-grumble. Oh, and Gore wanted to make it R-rated. And a hard R at that.
Fuck, I want to see that movie.
Peyron did say not to write-off a Gore Verbinski Bioshock. Gore still has the passion for it and sees enormous potential in the Bioshock world as a film franchise. We know that Juan Carlos Fresnadillo (28 Weeks Later) is currently attached with Verbinski producing. I’m sure that’s what he was referring to, but something in the way he was talking about it made it sound like it was still possible Gore might direct should the right situation present itself . Could just be my imagination. [...]


[01.09.2010] CVG liefert Neuigkeiten in Sachen "BioShock"-Verfilmung...
The Bioshock movie is still being actively worked on, according to game director Ken Levine.
Reports last month suggested that the Bioshock film might slip from grasp after the production ran into financial difficulty before it ever really got started.
"I will say that it is still an active thing," Levine has told DC radio station 106.7.
"It is something we are actively talking about and actively working on."
Levine went on to talk about the challenges of bringing Bioshock to the big screen calling it a "super, super challenge" (that's two times tougher than the mundane super challenge).
The game's director said that the main problem was transforming Jack from "a hand with a gun" to "a person who is going through some sort of progression through his life" while staying true to the original games.
Developer Irrational has recently left Rapture behind and launched Bioshock into the clouds with the announcement of Bioshock Infinite, which it's aiming to "blow gamers' minds" with.


[01.07.2010] IGN sprach mit Gore Verbinski über den Stand der Dinge in Sachen "BioShock"-Verfilmung...
[...] The long-gestating game-to-film stalled in recent months due to budgetary concerns, but Verbinski remains cautiously optimistic that the project will happen ... someday. "We're working trying to make it. The problem with BioShock was: R-rated movie, underwater, horror. It's a really expensive R-rated movie," he explained. "So we're trying to figure out a way working with [director] Juan Carlos [Fresnadillo] to get the budget down and still keep so it's true to the core audience, you know? The thing is it has to be R, a hard R."
Verbinski doesn't believe the mediocre performance of Prince of Persia: The Sands of Time at the U.S. box office has dampened BioShock's chances of making it to the screen. "No, I think BioShock's a rare one because it's actually a great story," he said. "Me? I don't want to make movies based on videogames, but BioShock's the one Oedipal, crazy kind of -- it's just got really good bones, and we're really trying to figure out a way to make it work."
"We don't want to dumb it down, we don't want to make it PG-13. We want to keep it really edgy, and it's a huge bill," Verbinski insisted.
You'll recall that Verbinski was initially going to direct BioShock, but then opted to just produce it after the studio opted to shoot outside of L.A. Fresnadillo was then hired to direct, but he recently put BioShock on the back burner to go shoot the thriller Intruders.
When asked if he might take over the directing reins from Fresnadillo should the latter opt not to make BioShock after all, Verbinski dodged it. "We're really down the road with Juan Carlos and right now it's really a budget thing and how to keep the integrity and keep it a Hollywood movie because it could balloon. It's a lot. Our first budget was extraordinarily high and we're working on it," he said.


[09.02.2010] Heute erscheint "BioShock 2" für PS3, Xbox 360 und Windows-PC... Bei GameTrailers.com gibt es neues Videomaterial zum Spiel...

[24.08.2009] Wie Variety.com meldet, soll "28 Weeks Later"-Regisseur Juan Carlos Fresnadillo für Gore Verbinski übernehmen...

[02.06.2009] Die LA Times meldet...
[...] Verbinski, who is currently working on the animated film "Rango," isn't confident about "Bioshock's" making it to the big screen. It's been previously reported that the film is on hold due to concerns about its escalating budget. Verbinski tells the Times that it could probably get made, if it is shot in one of those foreign countries that offer a generous tax credit. And he's not sure whether he wants to go overseas for the year-plus it would require to make it. [...]

[29.05.2009] Wie Gamona.de meldet, soll Wentworth Miller eine tragende Rolle spiele - siehe auch dessen Twitter-Account...

[15.05.2009] Bei play3.de gibt es ein "Bioshock 2"-Gameplay-Video...

[26.04.2009] Wie Variety.com meldet, hat Universal Pictures die "Bioshock"-Verfilmung während der Vorproduktion eingestellt...

[24.04.2009] Bei IGN gibt es eine Video-Preview zu "Bioshock 2"...

[23.10.2008] Bei IGN gibt es den Teaser-Trailer zu "Bioshock 2: Sea of Dreams"...

[08.08.2008] Bei play3.de gibt es neue Infos & Trailer zur "BioShock PS3-Version !!!

[30.05.2008] Bei play3.de gibt es die offizielle Ankündigung zur erweiterten Fassung von "BioShock" für PS3, welche im Oktober 2008 erscheinen soll...

[09.05.2008] Wie Variety.com meldet, arbeiten Universal und Gore Verbinski an einem "Bioshock"-Kinofilm...

[08.01.2008] Joystiq.com meldet...
Digging through all the praise heaped upon BioShock, you're sure to scrape your nails across several repeated phrases such as "engaging," "gripping" and "atmospheric." Some have even said it's "pretty good." The most common one, however, is sure to be "cinematic," a term that places BioShock and Hollywood in rather close proximity. A reliable source within a major film production company has told Joystiq that the two have been getting along famously, with a movie adaptation of 2K's successful franchise already being discussed by the Big Daddies internally.
The studio hopes to bring the fallen aquatic utopia of Rapture to celluloid life through extensive use of green screen technology, an approach not dissimilar to Legendary Pictures' interpretation of 300. If the computer generated approach is deemed feasible and fitting, the focus can then shift to capturing BioShock's secondary (and uninhabited) characters. While it's not guaranteed to move beyond these early stages, this project has our full support [...]



BioShock
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BioShock
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Game Press
BioShock
Inoffizielle Spielelösung

Broschiert
72 Seiten (25. September 2007)


Doug Walsh
BradyGames
BioShock

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192 Seiten (August 2007)



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VIDEOSPIELE - Hardware, Spiele & Zubehör Take 2 / 2K Games veröffentlichte im Herbst 2007 das PC- und Videospiel "BioShock" für Windows-PC und Xbox 360...
Bioshock ist ein Actionspiel, wie Sie es noch nie erlebt haben. Auf dem Grund des Meeres erwartet Sie die utopische Stadt Rapture, zerrissen vom genetischen Bürgerkrieg. Entdecken Sie eine unglaubliche, aber tödliche Welt im Stil des Art Deco, finden Sie eindrucksvolle Technologie und treffen Sie faszinierende Einwohner. Ein komplettes Waffenarsenal steht Ihnen zur Verfügung - vom einfachen Revolver bis zum Raketen- oder Flammenwerfer Widersetzen Sie sich den Regeln der Natur. Benutzen Sie PLASMID-Spritzen, um Ihre DNA zu modifizieren und übermenschliche Kräfte freizusetzen...

Die folgenden Versionen enthalten eine Big Daddy Figur, Making-Of DVD und Soundtrack...
"BioShock" Collector's Edition für Windows-PC
"BioShock" Collector's Edition für Xbox 360


Am 17. Oktober 2008 erschien "BioShock" für PS3 - mit neuen Inhalten und Features...
Ganz oben auf der Liste der neuen Funktionen stehen der neue "Survivor"-Schwierigkeitsgrad, die Unterstützung von Trophäen sowie komplett neue Spielinhalte. Die Herausforderungen, die exklusiv für die PS3-Version von BioShock entwickelt wurden, werden die Fähigkeiten von neuen und erfahrenen Spielern gleichermaßen auf die Probe stellen, da sie dort alles Können und Wissen anwenden müssen, welches sie in Rapture gesammelt haben...

Take 2 / 2K Games veröffentlichte am 9. Februar 2010 den Nachfolger "BioShock 2" für PS3, Xbox 360 und Windows-PC...
Immer noch leidet das Unterwasser-Universum Rapture unter den Sünden der Vergangenheit. An der Atlantikküste verschwinden kleine Mädchen - Sie werden von einem Monster nach Rapture verschleppt. Als erster Prototyp des Big Daddy hat der Spieler die Aufgabe, in der heruntergekommenden Stadt das Geheimnis Raptures zu lüften und im Kampf gegen noch nie gesehene Feinde das eigene Überleben zu sichern.
Erlebe die Macht von Raptures gefürchtetem Bewohner, wenn du mit seinen Waffen gegen neue, starke Feinde antrittst. Schlüpfe in die Figur, die zu BioShocks Markenzeichen und zu einer wahren Ikone wurde. Kämpfe gegen mächtige, neue Feinde und erlebe dabei die brachiale und gewaltige Kraft von Raptures meistgefürchtetem Geschöpf am "eigenen Leib"...


Am 26. Februar 2013 erscheint der First-Person-Shooter "BioShock: Infinite" für PS3, Xbox 360 und Windows-PC...
Das Spiel ist im Jahr 1912 angesiedelt und der Spieler schlüpft in die Rolle des Ex-Pinkerton- Agenten Booker DeWitt, der auf eine Rettungsmission in die fl iegende Stadt Columbia geschickt wird. Seine Aufgabe? Die seit ihrer Kindheit gefangen gehaltene Elizabeth zu befreien. Auf ihrer waghalsigen Flucht entwickeln Booker und Elizabeth eine starke Beziehung - eine, die es Booker ermöglicht, seine eigenen Fähigkeiten mit Elizabeths weltverändernder Kontrolle über ihre Umgebung zu vereinen. Zusammen bestreiten sie rasante Gefechte in den Skylines, in den Straßen und Häusern von Columbia und auf riesigen Zeppelinen in den Wolken, wobei sie lernen, ein stets wachsendes Arsenal von Waffen und Fähigkeiten zu beherrschen...



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BioShock
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YouTube.com (Flash, Stream)
2KGames.com (WMV, Div. Videos)


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