Bei "Castlevania" handelt es sich um die geplante Verfilmung der bekannten Videospiele-Serie...
Der Held begibt sich in Draculas Schloss, welches nur so vor schrecklichen Kreaturen und Monstern strotzt...
Die "Castlevania"-Verfilmung sollte bereits Ende 2008 in die Kinos kommen - es wird aber wohl etwas länger dauern... Darüberhinaus soll es auch zwei TV-Serien geben...
Heute erscheint "Castlevania: Lords of Shadow" für PS3 und Xbox 360...
STYD sprach mit dem Creature Designer Aaron Sims...
[...] Sims is presently attached to Castlevania, the adaptation of the popular video game which is to be directed by Saw director James Wan. The artist tells us the project is currently on the back burner until Wan finishes the supernatural thriller Insidious. "[Castlevania has] been trying to find the right financing for it," says Sims. "It's a big film with a giant fan base. They're not going through a big studio so it's about finding the right investors. James and I went to Romania and scouted locations." As for the creatures he worked on, "There's a Medusa and the vampires themselves had a unique quality to them that falls into James' style." [...]
[...] Paul W.S. Anderson is still circling video game adaptation Castlevania at Rogue Pictures and that they are waiting on a script. This summer, James Wan was attached to direct the movie based on the Konami game, but we haven't heard much about his involvement. [...]
Sources close to Bloody-Disgusting have confirmed that Paul W.S. Anderson's Castlevania adaptation has officially turned to dust. The project, originally announced with Sylvain White (Stomp the Yard, I'll Always Know What You Did Last Summer) attached to direct, had recently went out to new directors only to take a trip into the abyss of "development hell." Simon Belmont, it was nice knowing ya. The pic was to focus on the origins of Dracula and the uprising of the Belmont Clan, a vampire-slaying family who supposedly become humanity's last hope. Ian Jeffers had been penning the screenplay alongside Anderson. [...]
Arrow in the Head sprach kürzlich mit Paul W.S. Anderson...
I've heard about CASTLEVANIA being held up with a possible SAG strike, but the script seems to be in good shape. What are we looking at with the script so far...?
It'll come as no surprise that eighty percent of the movie is set in a castle, and it's Dracula's castle obviously. And the movie focuses on... I mean, the thing about CASTLEVANIA is it is an intellectual property that's been around for such a long time and there are so many games, so many different story strands. But by far the most popular story strand seems to be the battle of the Belmont clan with Dracula through the ages. So that will be what the movie focuses on, it will be the Belmont clan and Dracula all contained within the confines of this kind of, killer, gothic environment that contains all the creatures, tricks and traps that you'd associate with Castlevania. I kind of read on the internet... "outrage" because there is no whip in the movie, and that's bullshit, you know. There's more whipping than in an Indiana Jones convention [Laughing].
Well it also sound like it will be a more serious tone...?
Yeah, it's going to be a scary movie for sure. It's going to be scary and it's going to be dark and it's going to have these elements of gothic romance to it. Which, if you're familiar with the video games, just the packaging of the games has that kind of, very gothic, romantic feel to it.
I hope we don't have to wait for too long man...
Well, you know, the hold up is the potential SAG strike. I mean it's not just us, it is a whole bunch of movies that are just in a holding pattern. Because you don't want to go into production then have to close down your movie because everyone goes on strike. Hopefully next year there will be a resolution to that and we can go on ahead with it. [...]
[...] Director Sylvain White is temporarily hanging up the whip until all of this WGA strike business is sorted out. Rogue Pictures has delayed White's Castlevania until the strike is over so - and I don't understand how anyone can get pissed about this - the script can be re-tooled and made screen ready. Principal photography was schedule to begin in April somewhere in South Africa.
White will remain on board the film. [...]
Bei STYD gibt es detaillierte Infos zum Plot der Verfilmung... Vorsicht SPOILER !!!
Variety.com verkündet den neuen Regisseur...
Sylvain White has been set to direct "Castlevania," a live-action adaptation of the Konami vampire videogame that's co-produced by Rogue Pictures and Crystal Sky Entertainment.
Pic will shoot late fall in South Africa and Romania. Rogue, the genre arm of Universal-based Focus Features, will co-finance and distribute in late 2008.
Deal was worth seven-figures for White, who has been in demand following the sleeper hit "Stomp the Yard." While White has deals to develop "Static" at Columbia Pictures and the Frank Miller graphic novel "Ronin" at Warner Bros., "Castlevania" will be the next film he directs.
Scripted by Paul W.S. Anderson ("Alien vs. Predator"), the drama begins as a Transylvanian knight leads his men into a gothic castle to seek refuge from the Turkish army. The knights soon discover the castle is controlled by the original vampire.
Crystal Sky's Steven Paul and Benedict Carver are producing with Anderson and Jeremy Bolt.
White grew up playing the game in the early 1990s, and was attracted to the chance to make a vampire film. The script sets up a generational clash between Vlad the Impaler and the Belmont family, a clan that unleashed the original vampire and battles to defeat him.
"Most of the vampire films have been present or set in the future, from 'Blade' to 'Underworld,' and I was attracted by the chance to make a dark, epic period movie that almost has an anime feel to it," White said.
Anderson wrote the script with the intention to direct, but stepped aside to helm the remake "Death Race." White, who's repped by WMA and Principato Young, will work with Anderson on a rewrite.
Laut IGN arbeitet Anderson weiterhin an der Verfilmung...
Despite recent rumors to the contrary, genre filmmaker Paul W.S. Anderson tells IGN that he is still very much involved with the planned movie version of the classic videogame Castlevania. [...]
"Both Death Race and Castlevania are set up at Universal," Anderson explains. "The studio wants to make both films, but obviously there is a scheduling conflict which we are trying to resolve. I am very passionate about Castlevania and whatever happens I will remain actively involved in my role as writer and producer." So, that settles that.
Rogue Pictures, the studio behind the game-to-film project, has voiced hopes of making a cult franchise out of the property.
Anderson has hinted that the story will be a fresh take on the Dracula legend. "You could almost call this movie Dracula Begins," he told Variety. [...]
Wie Dread Central meldet, arbeitet Paul W.S. Anderson nicht länger an der Verfilmung...
You know a project is in trouble when Paul W.S. Anderson, a man who's spent almost his entire career turning potentially cool movies into steaming piles of pooh, leaves a film.
Such is the case with Castlevania, or so a very reliable source revealed to us recently. The film, based on the long-running video game franchise from Konami, has been in development hell since it was first announced, but Anderson’s always been on as director and writer. Apparently either he didn’t like where the project was going or didn’t feel like waiting anymore, because now he’s off all together.
Where is he now? Apparently working on a new Death Race, though I’m not sure if it’s a remake or sequel; something tells me it’s the former. No word on whether or not producer Jeremy Bolt is still attached to Castlevania or if he is moving on with Anderson as well, but it’ll be interesting to see where the project goes now [...]
Universal Pictures genre label Rogue has boarded Paul W.S. Anderson's Castlevania, the $50 million video game adaptation produced and co-financed by Crystal Sky Entertainment.
Rogue will distribute the film in North America and is also taking rights in the U.K., Spain and German-speaking territories. Crystal Sky is handling sales for the rest of the world.
Anderson's script spans many time periods but mostly takes place in 15th century Transylvania. It represents a fresh take on the much-filmed Dracula legend, mining back to its genesis in the story of the Romanian prince Vlad the Impaler.
"You could almost call this movie 'Dracula Begins,'" Anderson said.
"It's an action/horror project in the vein of 'Underworld' and 'Blade,' and hopefully it will be a big franchise for us," Rogue co-president Andrew Rona said.
"Castlevania" is a long-running game franchise by Japan's Konami. It focuses on the duel across the centuries between Dracula and the vampire-hunting Belmont family, played out within Dracula's vast, labyrinthine castle.
Anderson and his producing partner Jeremy Bolt are scouting locations in Hungary and Romania, with a view to shooting next spring. The castle interiors will be constructed in Budapest.
Bei Yahoo! Videogames gibt es ein Interview mit Eric Gardner...
Separate from the live action Castlevania feature film that Paul Anderson is writing and directing for Crystal Sky Entertainment, Panacea Entertainment and Project 51 have optioned the animated writes for Konami's best-selling game franchise for a pair of animated TV series, as well as straight-to-DVD animated features and theatrical animated films.
Eric Gardner, chairman and CEO of Panacea Entertainment, said that there are plans for two separate "Castlevania" TV series. One animated show will target an older audience, while the other show will be a "softer, 'Castlevania Jr.' series aimed at kids." Gardner expects at least one of these series to be on the air in the U.S. by next year.
"One of the things that drew us to the property was the almost unending possibilities of story lines," said Gardner, who compared the rich mythology to the classic TV series Dark Shadows. "Castlevania covers 600 years and many generations of the Belmont family. It has an incredibly rich vane of characters, story lines, backdrops, settings. There's no reason why it couldn't be taken into the future. There's no reason we couldn't do a story set in 2093." [...]
"I think there will be anime elements of it, but it's going to be more hints of anime as opposed to traditional, full-blown anime," said Gardner. "We're hoping it has a very distinctive, unique style that's instantly recognizable as what will become the animated Castlevania brand."
While it's still very early in the production cycle for all of these projects, Gardner believes the kids' show might be a little more anime than the adult-skewing cartoon. While the two shows will have some synergy, for ratings purposes Gardner said the two animated shows will be kept separate.
"I think the shows would be set differently time-wise," said Gardner "They're two different shows, however, if you happen to watch both series, you'll be able to infer the connections between them and maybe even appreciate if we do it as intelligently as we expect to do it, maybe even appreciate the relationships between the characters and the families even though they may be separated by a few centuries." [...]
The TV series are only part of the overall plan for the animate "Castlevania" franchise. Gardner said that straight-to-DVD releases will offer stand-alone adventures for gamers. He also wants to bring the animated Castlevania to the big screen.
"It is our goal to have something in the marketplace in 2007," said Gardner. "It's not going to be the feature film, but it will be either one of the two TV series or the first in the direct-to-DVD features, and it may be both." [...]
CS! sprach mit Paul W.S. Anderson und Jeremy Bolt...
[...] With the upcoming "Extinction" and this summer's DOA: Dead or Alive, Anderson is probably the world's most experienced adapter of video games to film. It's no surprise then that he is returning to the well once again, this time to bring one of the classic sidescrollers of the 8-bit era to life - Castlevania.
"What Paul has done is to sort of integrate a Dracula origin story with Castlevania, with the story of the Belmonts."
Bolt also says that they are playing close attention to give the film a unique Castlevania feel, so that fans of the game will feel right at home with the film, even as they go in their own direction. "There's a fair amount of references [to the game]. We always try to give the fans something that respects their love of the game, but also to give them something completely new, so we've added this whole new spin to Castlevania."
Whatever changes they do make, one crucial element of the Belmont character is remaining unchanged, for now at least. "The whip is in it at the moment."
Gamecloud sprach mit Steven Paul, CEO von Crystal Sky...
Gamecloud - A few weeks ago the company announced plans to adapt Konami's classic vampire game series Castlevania to films. How did this deal come about?
Steven Paul - Crystal Sky was interested in bringing this classic game to the big screen. It has been around for so long and become one of the legendary names amongst video game franchises. It made perfect sense to give audiences and gamers something they've been waiting on for a long time.
Gamecloud - There have been a ton of vampire films released for decades. What will Castlevania do that will be different than the norm?
Steven Paul - We are going to chronicle the early years of Dracula and how the legend came about.
Gamecloud - How closly will the studio work with Konami to make the film faithful to the game's material?
Steven Paul - Paul Anderson's vision will encompass both his own take on the subject matter, but will also stay faithful to many of the game's aspects that have made it so appealing and such a classic.
Gamecloud - Film veteran Paul W.S. Anderson has been picked to adapt and direct the movie. Was his previous experience with video game movies a factor in bringing him on board?
Steven Paul - Yes, he was a natural for a project of this nature.
Gamecloud - What is the current status of Castlevania's production?
Steven Paul - Paul is currently developing the story. [...]
Der Spezialist für Gamesverfilmungen, Paul W.S. Anderson, bereitet die nächsten vor. Nach "Mortal Kombat", "Resident Evil" und dem gerade erst vereinbarten "Resident Evil: Afterlife" adaptiert er nun auch das Konami-Spiel "Castlevania" für die große Leinwand. Das bei den Weinstein-Brüdern verbliebene Genrelabel Dimension Films hat sich die US-Verleihrechte gesichert. Steven Paul und Benedict Carver produzieren für Crystal Sky Pictures, die sich die Filmrechte an dem Spiel sicherten. Im Gegensatz zum dritten "Resident Evil"-Film soll Anderson "Castlevania" auch in Szene setzen. Es wird mit einem Produktionsbeginn im Sommer nächsten Jahres gerechnet.
[...] Paul WS Anderson has signed on to write and direct a feature version of CASTLEVANIA. The film will follow the semi-tired angle of a vampire slayer forced to defeat Dracula. It didn't really work with VAN HELSING and that film had Frankenstein and Wolfman too. What can Anderson bring to this film to possibly freshen it up? Anderson has two other projects in the works, DEATHRACE 3000 and MAN WITH THE FOOTBALL, and its unclear at this point, which one will go forward first. At the very least, CASTLEVANIA isn't expected to go forward until mid-2006. [...]
DVD & Video
Offizielle Infos zur Spieleserie...
The Castlevania Attic
Englischsprachige Fan-Infos zur Spieleserie...
Marc Andreyko, E. J. Su (Illustrator)
Castlevania: The Belmont Legacy
128 Seiten (30. Oktober 2005)
It is 1576, and the legend of the Belmont family's vampire-hunting prowess still echoes through the Romanian countryside. While Christopher Belmont celebrates his nuptials, dark forces conspire to raise Count Dracula from his unholy slumber. With this ancient evil unleashed once more, young Belmont must to prove he is worthy of the Belmont legacy...
Castlevania: Lament Innocence [Japan-Import]
Erscheinungstermin: 8. November 2005
30 Titel: u.a. House of Sacred Remains; Castlevania Reincarnation
Am 7. Oktober 2010 erschien "Castlevania: Lords of Shadow" für PS3 und Xbox 360...
Am 30. November 2008 erschien "Castlevania: Order of Ecclesia" für Nintendo DS...
Dieses Mal tritt der Spieler dem Fürsten der Finsternis und seinen Helfern in einer weitläufigen Spielwelt gegenüber, die sich über 20 imposante und detailreich gestaltete Abschnitte erstreckt.
In Abwesenheit der Heiligen Peitsche suchen jene, die Dracula fürchten einen Ersatz. Eine der vielen Organisationen ist der Orden der Ecclesia, in dem die Kunst der Glyphenmanipulation angewendet wird. Shanoa, eine junge Frau mit der einzigartigen Gabe, Glyphen zu kananlisieren, wird als unsere Beschützerin auserwählt. Erleben Sie ihr Schicksal und die Geschichte des heiligen Ordens der Ecclesia.
Auch im jüngsten Teil der Serie verläuft das Abenteuer in der populären Seitenansicht. Egal ob in finsteren Gemäuern oder in weitläufigen Außenarealen: Die Spieler begeben sich in actionreiche Auseinandersetzungen und durchstreifen Wälder und Ebenen auf der Suche nach dem Herrscher der Vampire. Neu ist das "Glyph Attack System", das dem Spieler Zugriff auf mehr als 100 Attacken gewährt. Über diese neuen Spielzüge verfügt nur der Orden von Ecclesia: Sie erlauben es dem Spieler, auch in der Hitze des Gefechts problemlos Waffen und Angriffstechniken miteinander zu kombinieren...
Am 8. März 2007 erschien "Castlevania: Portrait of Ruin" für Nintendo DS...
Dieser Teil spielt während der blutigen Wirren des Zweiten Weltkrieges: Die finstere Verwandtschaft des durstigen Grafen hat nichts Besseres zu tun, als die zerstörte Burg wieder aufzubauen, um so das Böse in der Welt zu stärken. Zu zweit stellen Sie sich der Herausforderung und übernehmen wechselweise die Rolle des Vampirjägers Jonathan Morris oder die der Charlotte Orlean, eines jungen Mädchens mit magischen Fähigkeiten. Um Ihre heldenhafte Mission meistern zu können, nutzen Sie die individuellen Fähigkeiten des jeweiligen Charakters - wobei Sie frei zwischen den beiden oder den Kombiattacken beider wählen können. Dabei bietet dieser Teil nicht nur ein packendes Gameplay, das jedes Spiel zu einer neuen Erfahrung werden lässt, sondern auch noch ein neues Kampfsystem und viele bisher nie da gewesene Terrains - zum Beispiel eine Wüste oder eine kleine Stadt...
Am 16. Februar 2006 erschien "Castlevania: Curse of Darkness" für PS2...
Neue Story - neuer Held: Hector, einer der zwei Devil Forgemasters sowie einst trainiert unter Dracula, flüchtet desillusioniert von den Idealen seines Mentors aus der Wallachai. Jetzt, drei Jahre nachdem Dracula in einem Kampf von den Belmonts besiegt wurde, taucht Isaac, ein ehemaliger Freund und treuer Devil Forgemaster, urplötzlich auf und weist die Exekution von Hectors Geliebten an. Angetrieben von Rache kehrt Hector in die Wallachai zurück, um Isaac herauszufordern und seine Geliebte zu rächen...
"Castlevania: Dawn of Sorrow" für Nintendo DS
"Castlevania" (NES Classic) für GBA
"Castlevania" für PS2
"Castlevania: Aria of Sorrow" für GBA
"Castlevania" für GBA
"Castlevania Chronicles" für PlayStation
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Evtl. 2015 !?!
Wenn überhaupt ;-)