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Resident Evil
Licker



Licker sind mutierte Zombies...



Vorsicht SPOILER !!!

[06.02.2002] Im Presseheft steht folgendes über den "Licker" zu lesen...
"Once all the Undead scenes had been shot to maximise their terror potential - "Seven months of Undead testing really paid off with fantastic results surpassing all our expectations", reports Paul Anderson - the director turned to the challenge of putting the Licker on screen. He adds, "The Licker is one of the defining points for the avid game player. The creature appears for the first time in Resident Evil 2 and is one of the entire game series’ highlights. You glimpse blood dripping from the roof and, when you look up, you see this grotesque creature, with its brains exposed and a long deadly tongue, crawling upside down along the ceiling that suddenly turns and looks at you with a transfixing gruesome stare. I knew if we could create that image on screen, it would not only be a great moment in the movie but also pay serious homage to the game".
Using a combination of animatronic special effects and computer graphic imaging, the Licker sequence was recreated on location at the Reichstag U-bahn. Anderson describes the scene: "The Licker drops on Spence and devours him. But because the Licker is genetically unstable, when it eats Spence’s DNA, it begins to transform into a more streamlined and bigger "Ueber-Licker" that fights the survivors in the train climax. We put James Purefoy into a harness and shook him about so it would look like a giant creature was attacking him and holding him in between its teeth. It’s a great piece of cinema in the game and it is now a classic creature confrontation in the movie".
For the Licker sequences, Animated Extras built numerous puppets in various sizes to create the 8 feet long, 4 feet high monster. Pauline Fowler continues, "We built a three-quarter length model for close-ups of its eyeless face and to show its jaw dropping, a half-length battering ram version that is worn over a puppeteer’s shoulders, and gloves with talons fixed on so it could rip through metal walls. We gave the creature a raw meat texture by using a mixture of dried stage blood and latex to suggest a sinewy musculature. Although we did build a latex wriggling tongue, it was more to give the actors something to react to on set rather than anything we thought would make the final cut. Digital augmentation will ensure the Licker’s tongue is the horrifying appendage it is in the game. We also used 30 litres of surgical jelly to give the Licker a congealed and organic countenance. Game players who know and love the Licker will be impressed by how much we’ve hiked it up the terror scale."




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